

The knight handles the actions, the mage can levitate objects for use and the thief can swing with her grapple or pull environmental objects down. Players will switch between the 3 characters in order to get past various puzzles or fight menacing creatures. Players will be reminded of both 2D and 3D action games of days past, yet combined almost perfectly in synch with each other. While this added gameplay style is a pretty significant change to the side scrolling formula of the past, it works extremely well and gives Trine an even better style of presentation and gameplay. Sometimes this is used for puzzles, other times to give a cinematic flair to the camera work and allow players to see some amazing views. Where things get mixed up a bit is that now Trine offers 3D movement in the levels. Trine 1 and 2 were side scrolling adventure puzzle games, and Trine 3 is no different in that regard. Trine’s story is told via cut scenes and dialog between chapters, and it’s done well enough to keep players invested, but Trine isn’t a game that’s played for story, it’s the gameplay. It’s quite the trio to behold on screen, and what starts off as another adventure they are called upon turns into a disaster as the trine is shattered and they must figure out how to return it to normal. A Brave knight, an acrobatic thief, and a nervous mage. Trine 3 sees our three heroes back in action once again as the Trine interrupts them on their daily escapades. More of a good thing is never bad, but did things change too much for the franchise? After the success of Trine 1 and 2, it was a no brainer that a Trine 3 would likely appear. A side scrolling adventure game with great co-op moments, fantastic visuals, and interesting puzzles. The Trine franchise has been a thing of beauty.

Trine gets a new flavor added to the mix.
